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Angelic Resolution
The Arcanum
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Posted - 2013.03.19 04:14:00 -
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2 Fold reason for this: 1) It does away with botters pretty well as they'd need to scan down a site prior to actually using it. 2) As an aussie logging in after roid respawn DT, there's nothing left. I've gone 5 systems over scouting for a belt and it's all gone.
Make the Grav sites more challenging if needed but by mining out a Grav Site have another one spawn 4-8 hours later so it can be regulated - and won't drive mineral prices down.
And for those wondering, no it won't affect noobies, they're taught to use scanner probes from the get-go now. |

Angelic Resolution
The Arcanum
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Posted - 2013.03.19 04:47:00 -
[2] - Quote
Oddly enough this has been mentioned as far back as 2008: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=677923
For something that's such a simple idea, I wonder where the progress has been over the last 4 years? |

Angelic Resolution
The Arcanum
4
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Posted - 2013.03.19 07:20:00 -
[3] - Quote
Effort? it takes 2-5 minutes to scan a site down. Hell you could even have it so the easy to find Grav sites are more accessible where as the harder to find Grav Sites take longer. |

Angelic Resolution
The Arcanum
4
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Posted - 2013.03.19 10:25:00 -
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Vi'ach wrote:This sounds more like a "I'm a miner and want to be harder to find in high sec" request. I personally would like more spawns of grav sites in (lower) high sec space, but only because I'm greedy. Your "new" grav belts would have to have the same or similar quantities of resources to ensure the markets don't implode, which means the number of scans needed wouldn't be a limiting factor.
I doubt it will kill off botters, just make the programmers rewrite their code to do a scan and bm first.
-1
In actually given the Botters wouldn't be able to script or program finding of a belt - comes back to 3d modeling within a 2d environment which would be easily traceable by CCP - it'd drive up mineral prices a crap load.
However I'll agree that the belts wouldn't need better quantities, given they'd respawn 4-8 hours once the belt went dry; anyone could find a belt without having to make a huge trek. Ergo supply would technically increase |

Angelic Resolution
The Arcanum
4
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Posted - 2013.03.19 12:05:00 -
[5] - Quote
sabre906 wrote:Yeah, because botters can't scan a site before booting up the bot.  Here's a hint for you: botters can and do farm highsec grav sites already.
You mean to say a human being scans the site down, sets up the book mark - as suggested above - and then gets the bots to move around in? Forced player interaction you might say =\ |

Angelic Resolution
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Posted - 2013.03.20 03:45:00 -
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Shahai Shintaro wrote:New players may be given the books and what not, but I personally hate the scanning system. Maybe I just don't get it, but I even had issues with the scanning tutorial. I am against anything that makes me use probes. If I can find them the same way I can find an FW plex then I'm ok with it
Agreed however the difficulty of finding 1 site could increase depending on the minerals available within the site, thus effort = reward. Up the level of rats that are in there, based on difficulty to scan down and risk = reward.
Both covered. What's more is because the sites aren't easily find-able by people, I'd also put forward that Concord couldn't show up as easily. A multiplier of 10% for response times as an example per security level would probably do it. |

Angelic Resolution
The Arcanum
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Posted - 2013.03.20 07:40:00 -
[7] - Quote
Would be pretty sweet, 3 levels of sites. Ones to get to using a ship scanner, another that it 50% easier to get using probes and another that's 100% harder than scanner to get to also using probes.
It'd also stand to reason that each different level gets different yields, ship scanner gets normal, 50% easier gets 10% and the 100%'s get the 20% good stuff. |

Angelic Resolution
The Arcanum
7
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Posted - 2013.03.20 10:01:00 -
[8] - Quote
Tonto Auri wrote:Angelic Resolution wrote:2 Fold reason for this: 1) It does away with botters pretty well as they'd need to scan down a site prior to actually using it. 2) As an aussie logging in after roid respawn DT, there's nothing left. I've gone 5 systems over scouting for a belt and it's all gone.
Make the Grav sites more challenging if needed but by mining out a Grav Site have another one spawn 4-8 hours later so it can be regulated - and won't drive mineral prices down.
And for those wondering, no it won't affect noobies, they're taught to use scanner probes from the get-go now. 1. Won't affect them even slightly. 2. Leave highsec?
1. Yes it will, any program that's able to faciliate the scanning of a probe would have to have a hook into the EVE Client in order to tell where the location of the site is. If you read the thread, I believe I stated it as 3d mapping within a 2d environment.
2. So you're saying because I'm in a location where by I can't get on after down time due to commitment the next day, others should have it better by default?
Sorry dude, I don't think you're adding anything to the topic at all. Post something with a bit more relevance otherwise thanks for the bump =) |

Angelic Resolution
The Arcanum
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Posted - 2013.03.20 14:25:00 -
[9] - Quote
DataRunner Attor wrote:Angelic Resolution wrote:Effort? it takes 2-5 minutes to scan a site down. Hell you could even have it so the easy to find Grav sites are more accessible where as the harder to find Grav Sites take longer. Easier it is to scan the more likeliness of it already been mined out for all the minerals people want and leave behind the junk stuff they don't need or want. Which in turn won't solve your problem with the current sites anyways, and it will still cause minerals to skyrocket because it will take more effort then just right clicking on the screen and saying warp to belt. Then those belts that are harder to fine will be locked down by the bigger corps, AKA declaring war on anyone that is taking their minerals. So I guess on the silver lining it will encourage PVP.
It's true that if all the good ore - I'm thinking you mean scord - is gone, there's only veld etc left. I use 10mil trit on a rokh. I'd more than happily mine it. Not to consider a cool-down timer could be applied - much to the same as a WH - that despawns the belt if it's not used for an hour or two.
War Declare over belts?! Wouldn't that be awesome? XD |

Angelic Resolution
The Arcanum
8
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Posted - 2013.03.20 15:49:00 -
[10] - Quote
Tonto Auri wrote:Angelic Resolution wrote:1. Yes it will, any program that's able to faciliate the scanning of a probe would have to have a hook into the EVE Client in order to tell where the location of the site is. If you read the thread, I believe I stated it as 3d mapping within a 2d environment. Are we playing the same EVE online? Have you not seen all these scanning bots running around in magnates? Quote:2. So you're saying because I'm in a location where by I can't get on after down time due to commitment the next day, others should have it better by default? I'm logging into game at random times, sometimes I only have time to play right before downtime, and I don't see any issues with mining. Probably, you should look further, than your nose, if you want to find some ore?
1. I think you're missing the human interaction part on doing the scanning. Have you tried convo'ing them? Did you report them as a bot?
2. Going 5 systems in each directional, I'll admit isn't a good sample however today I logged on - after roid spawn day - and found nothing after going 10 systems.
Tell me again how you're going to solve the problem of different time zones being given the advantage of a DT respawn on roids?
Again; thanks for the bump. |

Angelic Resolution
The Arcanum
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Posted - 2013.03.21 05:20:00 -
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^^ on the money |

Angelic Resolution
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Posted - 2013.03.21 06:43:00 -
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Sabriz Adoudel wrote:Commander Ted wrote:I also must say the current asteroid belt system makes no sense at all from a science perspective. By what means would a 100km long half cirlce of asteroids appear over the surface of a planet in arbitrary positions? Same can be said of grav sites. Why would you get asteroids in one localised place? It's gameplay driven. The point of our belt system is to concentrate people into one place to gather resources, driving opportunities for conflict. It fails miserably at this as highsec belts are so safe that there is no incentive to take 10 mining ships and a PVP escort of 3-4 combat ships into lowsec when you jsut get more ore having all 13-14 characters mining in highsec. (And they can multibox for bigger rewards again which isn't really viable in low). Adding a probing requirement would make highsec mining even safer, promoting more botting. Here's a suggestion I posted that I think gets that balance right: https://forums.eveonline.com/default.aspx?g=posts&t=216939 - focusing on concentrating players together by making the rats more relevant and less predictable.
Comets don't move in and out of solar systems? Asteroids don't strike the earth or come close and bounce off atmo?
How's that not realistic that they'd be mineable? Hell even the Moon has minerals commonly found on earth - no surprise there really.
People aren't going to fight either way and attempting to force conflict really won't win any awards - hence the previous post of war deccing over a belt, like that'd happen.
As for safer belts; if done correctly and a decrease of 10-20% reduced responses times - as already written in the thread if you'd read it properly - would be more dangerous consider 0.5 systems - the most profitable - have a response time of 20 seconds. In a Grav site belt, let's push it to 30-45 seconds. That's enough time for 10 cata's to kill an entire fleet. They just have to scan you down first.
Although I do like your idea of different concentrations depending on the sec status - along with rat changes - it doesn't solve the current problem of those in a different geographic location have an advantage on roid spawn days. |

Angelic Resolution
The Arcanum
9
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Posted - 2013.03.21 06:48:00 -
[13] - Quote
Sabriz Adoudel wrote:Commander Ted wrote:I also must say the current asteroid belt system makes no sense at all from a science perspective. By what means would a 100km long half cirlce of asteroids appear over the surface of a planet in arbitrary positions? Same can be said of grav sites. Why would you get asteroids in one localised place? It's gameplay driven. The point of our belt system is to concentrate people into one place to gather resources, driving opportunities for conflict. It fails miserably at this as highsec belts are so safe that there is no incentive to take 10 mining ships and a PVP escort of 3-4 combat ships into lowsec when you jsut get more ore having all 13-14 characters mining in highsec. (And they can multibox for bigger rewards again which isn't really viable in low). Adding a probing requirement would make highsec mining even safer, promoting more botting. Here's a suggestion I posted that I think gets that balance right: https://forums.eveonline.com/default.aspx?g=posts&t=216939 - focusing on concentrating players together by making the rats more relevant and less predictable.
Comets don't move in and out of solar systems? Asteroids don't strike the earth or come close and bounce off atmo?
How's that not realistic that they'd be mineable? Hell even the Moon has minerals commonly found on earth - no surprise there really.
People aren't going to fight either way and attempting to force conflict really won't win any awards - hence the previous post of war deccing over a belt, like that'd happen.
As for safer belts; if done correctly and a decrease of 10-20% reduced responses times - as already written in the thread if you'd read it properly - would be more dangerous consider 0.5 systems - the most profitable - have a response time of 20 seconds. In a Grav site belt, let's push it to 30-45 seconds. That's enough time for 10 cata's to kill an entire fleet. They just have to scan you down first.
Although I do like your idea of different concentrations depending on the sec status - along with rat changes - it doesn't solve the current problem of those in a different geographic location have an advantage on roid spawn days. |

Angelic Resolution
The Arcanum
10
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Posted - 2013.03.22 05:17:00 -
[14] - Quote
Sabriz Adoudel wrote: As for the time of day effect - I'd rather that asteroids spawn on a random timer rather than only at downtime, and/or grav sites spawning when belts are dry.
At least we agree on something =) |

Angelic Resolution
The Arcanum
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Posted - 2013.03.22 15:36:00 -
[15] - Quote
Barbara Nichole wrote:Angelic Resolution wrote:2 Fold reason for this: 1) It does away with botters pretty well as they'd need to scan down a site prior to actually using it. 2) As an aussie logging in after roid respawn DT, there's nothing left. I've gone 5 systems over scouting for a belt and it's all gone.
Make the Grav sites more challenging if needed but by mining out a Grav Site have another one spawn 4-8 hours later so it can be regulated - and won't drive mineral prices down.
And for those wondering, no it won't affect noobies, they're taught to use scanner probes from the get-go now. This would be absolutely no guarentee the bots would not be in these belts.. once they've scanned the belt down the botting software could proceed without interuption. and there also is no guarentee that bots are the cause of your problem with empted belts. Having been a large scale miner for many years I know many others who mine whole systems up and never AFK while doing it.
As already stated in the thread, casual botters - those that setup the bot before going to work, going to bed etc - would stop. Large scale botting operations become something of an irritation of having to scan down belts constantly and I do mean constantly.
What's more is, I never said belts being stripped were the result of Bots directly. What I did say however is that it's getting irritating logging in after downtime to find belts in any near by system stripped of ores within High-Sec and that it's getting increasing irritating that those in an optimal time zone get the benefits of DT respawns.
=)
Adam Zalonis wrote:Lagrange points, for one.
Bang on the money there which is why's it is odd that Moons can only support 1 POS when a Planet/Moon has a few Lagrange points. However you must admit that the likelyhood of debris at the rate they do - DT's - is that high. That and the number of belts around planets/moons doesn't support the theory IMO heh
It'd be great if EVE was scientifically factual in that, roids belts form near these points and then POS's/refinery outposts could mine them but that'd be too automated heh |

Angelic Resolution
The Arcanum
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Posted - 2013.03.28 06:06:00 -
[16] - Quote
Anyone had any further thoughts on how to solve the roid respawn days? |

Angelic Resolution
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Posted - 2013.03.29 13:06:00 -
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Rented wrote:Octoven wrote:Rented wrote:I find the notion that this would prevent bots in the slightest... fairly amusing. I suspect you greatly overestimate the difficulty of automating scanning, not that it much matters. I could do it myself and I'm really not very good at that sort of thing.
That given, the reasons you give are respectively- 1) Totally ineffective, and a far greater annoyance to legit players than botters, rendering this point practically irrelevant. 2) Virtually unrelated, if you somehow have difficulty finding rocks in highsec (a feat of its own), addressing the issue of rocks respawning only at downtime, directly, would be more reasonable. If you are suggesting doing two responds a day, DT and 12 hours later, I think that action would be the one to flood the market with minerals and kill the cost. Bots mine until the belt is empty, by re spawning it 12 hours later you are likely to make it easier to bot....I don't suppose you bot for making that suggestion? Your lack of imagination is matched only by your capacity for reasoning. 1. I made no such suggestion, you did... and it's incredibly crude and poorly thought out. 2. I find it all manner of amusing you make a stupid suggestion, and are then upset with me... for your own suggestion being stupid... 3. Respawns wouldn't need to be done in fixed intervals. 4. Respawns don't have to be complete, or even constant. 5. Clearly your poorly reasoned misconceptions indicate I'm definately a leet bot-lord. (sarcasm, if you're unable to notice)
If you can find a way to automate the scanning down of Grav Sites using a third party program, I would 100% love to see it and be proven wrong tbh. |

Angelic Resolution
The Arcanum
16
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Posted - 2013.03.30 06:36:00 -
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Tonto Auri wrote:Angelic Resolution wrote:If you can find a way to automate the scanning down of Grav Sites using a third party program, I would 100% love to see it and be proven wrong tbh. http://kolobok.us/smiles/standart/rofl.gifLong since exists.
So you've actually been able to automate 3d mapping within a 2nd environment? Sorry, pics or lies? Considering a 2d interface wouldn't allow a program to 'see' the Z axis correctly, you'd need a hook into the Client. Which again; detectable. |

Angelic Resolution
The Arcanum
16
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Posted - 2013.03.30 11:02:00 -
[19] - Quote
Vincent Athena wrote:This would not stop bots. They can be programmed to scan. They can be programmed to do much much more, for example:
A bot is world Chess champion A bot can drive a rover on Mars A bot is world Jeopardy! champion Google has bots driving cars in traffic
Compared to that, scanning is easy enough that one person can program it. If needed you could even totally avoid putting software on the computer running the client. Point a web camera at the screen, place solenoids over the keyboard, use an XY pen plotter to move the mouse and connect all to a second computer. (In reality, a virtual machine allows a far simpler solution).
lmfao.. you're hilarious.
And fyi, probe scanning - which is required for grav sites - isn't the same as D-Scan. Just so everyone's aware, might want to look into just how complicated it would be to try and 'bot' probes.
Also can you take a look at issue 2? Thanks =) |

Angelic Resolution
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Posted - 2013.03.30 19:30:00 -
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Zircon Dasher wrote:Omnathious Deninard wrote:Well I prefer actual news articles rather than a web page that can be edited by anyone who feels like it. Back on track, you have yet to prove A. A scanning bot exists B. If one doesn't exist that one could be made Proving either A or B will result in negative consequences given CCP's policies. 2-3 years ago there was a group that utilized a rudimentary scanning bot on SISI. In its rudimentary form a person could do things faster and it was not able to grab all sites, but it was good enough to figure some stuff out about site behavior. I have no idea if it was ever refined nor do I know if it was ever used ingame.....but it was my impression that the people responsible were not UBERprogrammers. Infer from that what you wish. IMO: IF CCP was going to move all belts to scanned sites they would have to be very careful in regards to a few key areas: Site size Probability Distribution of Site locations (ie "where in space sites spawn") Probe size necessary for resolution given max skills,imps,bonuses and a range of probe arrangements. THEN CCP would have to balance that with the need to keep skill reqs low enough so that truely new players don't have to spend even more time training just to find out if they like mining. Under the current scanning system, I would be surprised if all these things could be balanced without lots of bandwidth. vOv
It'd still be do-able though and better than the current system. Most corps log-on after DT and strip belts because they're fresh. That's a lot of time devoted post DT just for some roids granted but for some Aussies, it's not feasible thanks to work the next day - thank god it's sunday today or I definitely wouldn't have gotten any mining done this week. |

Angelic Resolution
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Posted - 2013.03.30 19:44:00 -
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And as a thought I'd just had whilst talking with a friend in game, could you imagine low-sec belts being grav sites? Pirates would have to sacrifice a module to find you. They'd then have to know where you'll head to after you launch probes - as d-scan shows all probes in the area.
A rather simply safety feature to populate low-sec. |

Angelic Resolution
The Arcanum
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Posted - 2013.04.11 13:51:00 -
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Vincent Athena wrote:Angelic Resolution wrote:Vincent Athena wrote:This would not stop bots. They can be programmed to scan. They can be programmed to do much much more, for example:
A bot is world Chess champion A bot can drive a rover on Mars A bot is world Jeopardy! champion Google has bots driving cars in traffic
Compared to that, scanning is easy enough that one person can program it. If needed you could even totally avoid putting software on the computer running the client. Point a web camera at the screen, place solenoids over the keyboard, use an XY pen plotter to move the mouse and connect all to a second computer. (In reality, a virtual machine allows a far simpler solution). lmfao.. you're hilarious. And fyi, probe scanning - which is required for grav sites - isn't the same as D-Scan. Just so everyone's aware, might want to look into just how complicated it would be to try and 'bot' probes. Also can you take a look at issue 2? Thanks =) I truly mean its possible to program a bot to scan with probes. I live in W-space so I do alot of scanning. I know what it takes. I think the depletion issue can be handled in several ways. Yes have more grav sites and stock them with a wider variety of ore. Just leave the static belts for the new players and the casual miner. Have the static belt roids respawn over the entire day rather than just down time. Have mission belts persist after the mission is turned in, just like wrecks do.
When you manipulate your probes to scan for a site and get them in range at 20% for example, you need to narrow down the field which will often involve changing the view-able area of your screen to gain a greater understanding of where to position your probe to gain greater strength.
Given a BOT can only "SEE" an X and Y (Horizontal and vertical axis), attempting to manipulate the probes to get them at a higher strength would involve moving each probe, one at a time, along each of the axis attempting to get a hit within the Red Rings - which as you know is dynamic at all times - and calculating the position required for each of the Probes.
Now whilst I'll be the first to admit, emulating mouse and keyboard movements can be done; the simple fact remains that automating the 'red ring' find functions, really isn't that possible. A bot can 'SEE' the bubbles of the probe. It can 'SEE' the red rings but how do you tell it to put all of the probes in a patter to create an overlap that will cover the red ring? Not possible.
Factor in 4 probes required, likelihood due to error and the inability for what's "SEEN" by the bot to grasp where the location might be and you're back at needing a hook into the eve client to figure it all out.
Otherwise I like the respawn points except the last one. Pretty sure CCP removed decent roids from Missions because we were all farming them like mad XD 4 missions at once could turn a really good profit, even before orca's XD |

Angelic Resolution
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Posted - 2013.04.20 02:49:00 -
[23] - Quote
I like that idea Igaus but there's already a lot of clicking involved in game - I know it's a stupid statement, trust me - when you take into account PI, POS's, Industry, Buying/Selling Mods etc.. Scanning everything down would be a huge PITA at times =S
Belts at Lagrange points would be awesome though I must admit XD |

Angelic Resolution
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Posted - 2013.04.20 09:39:00 -
[24] - Quote
Alvatore DiMarco wrote:Whenever I undock my Loki and go scanning for Radars and Mags and 3-4/10s, most of my results are already grav sites and WHs.
No thank you, weeding out all the grav sites onto my ignore list already takes long enough. Don't clog up my results with even more.
Additionally unsupported because it doesn't actually fix anything. It just moves the bots to grav sites instead, where they're harder to find and bump and possibly gank if someone feels like dealing out EULA justice.
I can tell you went to the effort of reading the thread.  |

Angelic Resolution
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Posted - 2013.04.21 05:10:00 -
[25] - Quote
Gimme more Cynos wrote:Petrified wrote:Gimme more Cynos wrote: 1.) Everyone doing something semi-AFK is a bot
Bot, you keep saying that. I don't think it means what you think it means. A bot is a robot. In EVE a bot is a program/macro/etc that is designed to auto-mate a task while the user is away (ie: warp to belt, lock closest rock, mine it, lock next belt and mine it when the first one pops, and then warp to station and unload when hold is full). All botters are AFK or losely monitoring. Now, if you are talking about people who go out, mine Ice while doing laundry, dishes, watching a DVD/Netflix, etc.. while checking their character and then warping to station to unload then repeat, that is a semi-AFK player. Not a bot.  I know what semi-afk means, and what a bot is, but the average "HS and it's activities must be changed/nerfed/purged/Nuked/whatever" -Scrub often claims that all Semi-AFK miners must be bots.. otherwise, I can't explain the endless ammounts of stupid postings which claim that mining is broken while it isn't. Edit: The whole point of my post was to show the results which will occur if you drive people away from mining ;)
The added content really helps then.
Allow me to refute? You wrote the bot comment, stand by it or don't post comes to mind :P As much as your post was satire in nature, I'm finding your two posts more contradictory then anything else. Moving on though..
Mining isn't broken? Explain to me how logging in at 5pm AEST requires me to jump up to 10 jumps to find a decent place to mine in High-Sec whilst others in a more 'optimal' time zone can login after work, with fresh roids ready to go and have the 16 hour advantage?
That's not broken. And don't give me the 'move to low/sec null speech'. I'm a casual player that enjoys making ships, doing missions and having giggle with other corps. |

Angelic Resolution
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Posted - 2013.04.27 04:11:00 -
[26] - Quote
Daichi Yamato wrote:Morrigan LeSante wrote:Daichi Yamato wrote:the idea is interesting, but i cannot see a way to make baby sitting barges interesting and profitable enough for combat pilots without infringing on a more dedicated combat based career system (missions). its either too easy and low pay, or ur barges have to bail or get alpha'd. Well, yes...but without the ore the prices spike hard so there's a vested interest for all parties. I do think it could be done and certainly merits exploring further. Perhaps the rat AI could be tweaked to target non-combatants last or only after a certain time, for example. It'd be a hell of a lot more interesting that the "oh, look frigates" spawns that happen on a timer. it would definitely be more interesting, just like it used to be a lot more interesting. however, eve is a lot more care bear friendly these days, so much that it takes away from the emergent game play u hint at in ur first line. suicide ganking is a similar threat as the rats we are talking about here. but rather than defend themselves, miners whined until they got a massive EHP buff. war decs also taken out against miners were a good reason for miners to think about protection, but again, there was a lot of whining (and i mean a LOT) and CCP changed the rules of the game accordingly. No matter what interesting features u put in place, miners will not accept a threat to their ability to mine all day, every day, un molested and in anything but a max yield fit ship. i dnt know why i didnt think of that point earlier. there are very few miners that will be happy they have to have a combat escort to watch over their Orca and 5 hulk alts.
Whilst I'll agree that people should be allowed to play the game the way they want to play without fear of being brought into PvP if they don't want to be, I'll also make the same assumption that people who PvP don't want to mine. If only there was a way to pull PvPers into mining without giving them a choice..
Sorry, my sarcasm meter is running through the Red. Let me try that again.
I'm a casual player. That instead of putting up with a grief corp/extortion corp war decing me, I'd rather drop corp and do missions and be safe. Because I honestly can't be bothered with facing off against another player. Why? Because that's my choice.
If you so want to attack people and explore that 'emergent game play' people talk about so often, go to low-sec - where you'll face people of the same inclination - or go to 0 where you'll face worse. Hell go join RvB or even Eve-Uni. All the PvP you'll want in the style you'll want it, except you won't have mining-barges as a target. That'd be real PvP though.. right?
I've done 0.0, I've done gate camps on low-sec/null routes, it's boring as ****. I'm still yet to attack a mining barge and call it PvP though. |

Angelic Resolution
The Arcanum
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Posted - 2013.04.27 04:14:00 -
[27] - Quote
Conrad Gallos wrote:Angelic Resolution wrote: When you manipulate your probes to scan for a site and get them in range at 20% for example, you need to narrow down the field which will often involve changing the view-able area of your screen to gain a greater understanding of where to position your probe to gain greater strength.
Given a BOT can only "SEE" an X and Y (Horizontal and vertical axis), attempting to manipulate the probes to get them at a higher strength would involve moving each probe, one at a time, along each of the axis attempting to get a hit within the Red Rings - which as you know is dynamic at all times - and calculating the position required for each of the Probes.
Now whilst I'll be the first to admit, emulating mouse and keyboard movements can be done; the simple fact remains that automating the 'red ring' find functions, really isn't that possible. A bot can 'SEE' the bubbles of the probe. It can 'SEE' the red rings but how do you tell it to put all of the probes in a patter to create an overlap that will cover the red ring? Not possible.
Factor in 4 probes required, likelihood due to error and the inability for what's "SEEN" by the bot to grasp where the location might be and you're back at needing a hook into the eve client to figure it all out.
Otherwise I like the respawn points except the last one. Pretty sure CCP removed decent roids from Missions because we were all farming them like mad XD 4 missions at once could turn a really good profit, even before orca's XD
The bot can reconstruct 3D in the same way as human. It can move the camera to view from different angle and then use some Open Source Computer Vision library to reconstruct the 3D positions. But personally, I think that intercepting the rendering calls is much simpler. All wallhacks and other FPS cheats do exactly this and if the bot is done in a smart way, it is quite hard to detect.
For scanning or probes. From what I'm reading of that, it's not exactly as 'simple' as you make it sound. Also it reads as though the only thing being manipulated is the camera view, not the 4 probes required in order to reach 100% signal. Am I reading it wrong? =\ |
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